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Donkeykong 1994 color hack
Donkeykong 1994 color hack




donkeykong 1994 color hack

Pretty funny how hackers are somehow able to prove that the GBA was in fact capable of SNES-quality sound (outdoing the developers themselves). To my knowledge, FF5 and FF6 are the only GBA games to get music restorations. I would imagine such a thing would be doable though if someone were willing (along with the other Mario Advance games). So basically all i can find of his is the Mario World color hack, which is still on Romhacking and i uploaded it on filetrip as well.Īnd no there was never a music restoration for Mario World Advance. All the links for them seem dead (i did find Mario 2 restoration through the help of a youtube user though). He also did a palette restoration for Breath of Fire and Mario Bros 2 GBA. He seems to have disappeared from the internet for several years now. I also haven't heard anything from Asaki since. So it's more difficult since you have to manually go through all the pieces and do them one by one. Instead of just a standard overall brightening, different graphical assets were brightened at different rates. Apparently for Yoshi's Island, this is not the case. The palettes on the other games he did were apparently brightened at a standard fixed rate. Asaki mentioned also that it would be a bit more difficult to do. Though here's a SNES-to-GBA comparison image so anyone here can better understand the sort of undertaking we'd be dealing with (as you can see, the palettes aren't anywhere close to the only thing wrong with the games). If you find such a thing, i'd like to see what it looks like. I've never seen any DKC palette hack shots. I actually got to a point where i preferred to play the original games on SnemulDS than the GBA ports (despite the glitches). I expected better from Rareware, but it would seem that it was an earlier sign of their fall in the industry. Had the game just been a strait port with overly-bright palettes, it would have been find. The graphics are ugly anyways, i hate that they resized all the assets. But as the sprites and tiles are all resized in DKC GBA, it makes it far more difficult to just swap out palettes like the other games. The other SNES-to-GBA ports just required some basic palette editing. Basically, it was as i said- the DKC GBA games were more than just simple ports and cannot be so easily restored. The thread is gone now thanks to a server crash, but before it died he had more to say about it. I talked to him in his thread on romhacking. Nothing about the gameplay was altered.Ĭlick to expand.Yeah, Asaki mentioned that he would take a look at DKC when he first started out with the hacks. It's a pretty solid port underneath for the most part (especially considering it had to go without the SuperFX chip), just needs some tweaking to fix the brightness and music quality. Yoshi's Island is a good candidate for a palette and music restoration.

donkeykong 1994 color hack

There are better ports worth tampering with, or at least ones that i could reasonably see as fixable without too much of an issue. I doubt the DKC games on GBA are even technically ported, they feel like they're running on a completely new engine. Nothing can fix the resized sprites either, and i doubt palette swapping would be very easy there. I just don't think it's worth it to try to fix these issues, they're bad ports overall. In addition to all this, the gameplay physics were ruined as well. They also ruined the sound effects, which i'm pretty certain cannot be restored. I'm not sure if it can be restored in this case, but at least it seems more likely than the graphics (some tunes have been replaced though, the entire soundtrack of DKC3 has been redone). I could go on and on about more removals and downgrades, but i don't think it's necessary. some levels contain totally new and different color palettes than the originals (not just brightened, but different color schemes) palettes aren't even consistent between sprites and backgrounds, they're all altered at different variations

donkeykong 1994 color hack

many sprite animation frames were removed entirely, rendering some sprite animations far more choppy time of day day/night/sunset transitions removed from DKC1 (this happens in about 3 levels in the first game) wavy effect removed from fog in the toxic lake and the Misty Mine the rainstorm in Ropey Rampage is now stuck in a perpetual daytime, as opposed to the original night. In other downgrades, i've noticed these other issues.

donkeykong 1994 color hack

It won't be so simple to just replace the palettes like other ports. So what you're seeing are graphics that are only 75% as large as the original sprites. Yeah, basically Rareware decided to botch the graphics so much that they went so far as to scale down all the assets by 25%.






Donkeykong 1994 color hack